This is the fourteenth level in Co-op mode of Portal 2 and the seventh chamber in the course. The chamber requires the players to use the Aerial Faith Plates along with precise timing and Thermal Discouragement Beams to advance in the chamber. Crushers are present in the second room as the primary hazard. Jump to: navigationsearch. As such, it is not complete. You can help Portal wiki by expanding it.
Please add a suitable image, then remove this notice. Co-op Course 2 Chamber 7. The first room is self-explanitory. Use the Faith Plates and your portals to hit the buttons at the same time.
The second room is harder and requires some calm timing and patience. If the Crushers in the corridor have been activated, you don't have room for more than one small mistake with the Beam. Any more than that will most likely result in a crushed bot. The last part is quite simple but the timing is of the essence.
Be very quick and use anything you can with the button. Hidden category: Pages with broken file links. Navigation menu Personal tools Log in. Namespaces Page Discussion. Views Read View source View history. Portal Purchase Updates Discussions.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Portal 2 Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.
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This item will only be visible in searches to you, your friends, and admins. A guide for completing ALL achievements on Portal 2! This item has been added to your Favorites.
Created by. Guide Index. Solo Achievements. Co-Op Achievements. Various Information. Scanned Alone Stand in a defective turret detector -- At the part where you are ruining gladoss' turrets, stand in the template spot.
No Hard Feelings Save a turret from redemption -- At the part where you are ruining gladoss' turrets, grab one of the broken turrets flinged over.Have you got any tips or tricks to unlock this achievement? Add a guide to share them with the community. Game want to boost. Portal 2 walkthrough. Put a box on the pressure pad and continue to the lift, at the top of the elevator you'll be in test chamber 01 with the word "TEST" written in large letters on the wall.
Its a simple chasm with a button that releases a cube and a pressure pad. For the visual people I've attached a link to a video guide made by "batou9secti0n" for the PC version of the game which has the exact same achievements.
It shows the room in question to avoid any possible confusion. Full credit for the video guide goes to him, not me.
EDIT: updated link as original video was taken down. Showing most recent comments. View all comments. You cannot get this through challenge maps - start a new game and jump to Chapter 8. Posted by Billservo on 02 Aug 12 at Leave a comment. Sign in and add a guide. There are 6 other Solutions for this achievement. Do you have a question about this achievement?
Please post it in the Portal 2 Forum.Home Discussions Workshop Market Broadcasts. Change language. Install Steam.
Store Page. Portal 2 Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Portal 2. Please see the instructions page for reasons why this item might not work within Portal 2.
This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins. All achievements are sorted by types single, co-op, story and by chapters. Many YouTube videos were added. If you're playing for the first time, do not read any further than you are ingame now. Even better: don't read this at all and replay missed achievements after the game ends in singleplayer only, the co-op story is too short and spoiler-proof.
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Saint Father Offline. Guide Index. Singleplayer continiune. Singleplayer story-related automatically obtained during gameplay.
Cooperative story-related automatically obtained during gameplay. Material Defender 14 Apr pm. Hydro 14 Apr am. Karen The Egg-Head Jr. I feel like the You Made Your Point achievement is broken because I've been standing in one spot without touching anything while staring at Wheatley and nothing shows up, and I'm not using the console or anything. You can jump on the alivator without picking her up.
I know, because I am on chapter 7 and didn't get the achievement.Below you'll find full walkthrough videos with audio commentary. At the beginning of Chapter 6 you'll have to penetrate the s Aperture facility. After flying through the Aperture logo you'll come to an area with a tall elevator. You must use the elevator shaft as a gravity boost to get across a chasm. On one end of this chasm is a platform with three of the Vitrified Doors.
Listen to the audio that plays when you hit the buttons in front of each of the sealed doors. Now, play through the level until you get to the era test facility. At this point, Cave will start talking about testing on hobos and you'll know you are in the right area. You can use a portal to get high above the Control Room and enter a small office.
In the corner of this office is a cabinet with a door behind it. The final three Vitrified Doors can be found here. Enter this door to find a secret hallway that leads to a dock. For Schrodinger's Catch, start Chapter 6: The Fall, play through the level until you reach the 28 room. In this room a cube is trapped in a glass box, while Blue Gel streams out of a pipe in one corner.
You must shoot a portal under the Gel and over the crate to coat the cube in goo. The cube will then bounce around until it breaks the glass.
Eventually it will break out of the glass. Stand between the entrance and the gel spout and just hope the cube comes flying your way. It may take a few tries! Portal 2 Wiki Guide Table of Contents.
Last Edited: 8 Apr am. Was this guide helpful? YES NO. In This Wiki Guide. Developer Nuclear Monkey Software. Release Date April 19, Table of Contents.After entering the chamber, portal up to the platform at the other side of the room there's a "Thank You" sign on the wall.
Fire a portal beneath the Propulsion Gel tube, and another on the wall opposite the ramp. Press the button to release the gel, creating a runway leading up to the ramp. Run down your Propulsion Gel runway and over the ramp to reach the next area. Repeat the process, covering thehallway with gel you'll need to place one portal at the end of the hall with the other stationed over the platform with the button which releases gel.
Run down the gel-covered hallway to reach the third area, and retrieve the cube in the glass box with your portals. Portal back to the main area, and place the cube on the large button. The ramp will raise, and can now be used with the Propulsion Gel to reach the exit door. The final step is to reach the button which opens the exit. Shoot a portal on the surface below the button, and another at the end of the runway opposite the ramp.
Hop through the portal in the floor to return to the runway, then back up to the ramp, and run straight through the portal on the wall. You'll be propelled into the air - hit the button as you pass it, and the door will open.
Fire a portal onto the tower in the center of the chamber, and another beneath the red Propulsion Gel pipe. Hit the button to release the gel,which will spray out of the tower, creating a runway.
Now you need some Repulsion Gel at the end of your runway so that you can jump to the tower. Fire a portal onto the surface on the ceilingabove the edge of the gap, and direct Repulsion Gel through it to create a blue springboard at the end of the Propulsion Gel runway.
Run down your red runway toward the patch of Repulsion Gel, using it to jump across the gap to the tower. Walk to the other side of the tower, and use the two surfaces - one in front of you, and one above you - to reach the upper level.
Leave a portal on the upper surface, and fire the other onto a surface on the starting platform to return to your runway. Repeat the run and jump to the tower, but this time,instead of smacking into the tower, fire a portal into itso that you fly through it and out of your portal on the other side.
This complex chamber is done in three parts. First, walk over to the dripping tubes of Repulsion and Propulsion Gel. Behind them, you should see an isolated area which will act as a good runway. Fire a portal at the end of the runway, and another beneath the Propulsion Gel to cover it with speedy red goo. Now fire a portal onto the angled surface, and one beneath the Repulsion Gel. A bit of the blue goo will shoot out of your portal and hit a platform above the runway.
Portal over to the run way and walk to the other end of it. Fire a portal into the wall in front of you, and another onto the angled surface above it. Run through it, and you'll fly out, bounce off the Repulsion Gel, and reach a distant platform which houses a cube.Put a portal on the wall where the laser is shining.
Then put a a portal on the wall across from the lower laser receiver on the far wall. This will make the unstationary scaffold move from side to side.Portal 2 Speedy Walkthrough - Chapter 8 (The Itch)
Wait for it to reach a point under the white walls on the left side, then move the portal so that it's shining the laser into the upper laser receiver. This disables the laser wall, but it also stops the platform from moving. Use portals to fall onto that platform. Stand on the end of the platform that is farthest away from the laser wall.
Put a portal on the wall to make the platform start moving. When it has gone partway through the laser wall, move the portal to turn off the laser wall.
Go to the other end of the platform. Move the portal to make the platform start moving again. Drop down to the lower level when the platform is over the ledge with the small red button. When the platform moves under the cube chute, press the button to make the cube land on the moving platform. Make the platform stop moving when it's on the far side of the laser wall.
Make a portal on the wall above the platform, then make a portal on the wall nearby and go through so that you fall onto the platform. Use portals to make the platform move to the other side of the laser wall like you did before. Don't jump off of it yet, but make sure that it's close enough to the ledge with the small red button that you can jump down from here.
Put a portal on the wall across from you to make the laser come out of it toward you. Put the redirection cube in its path and turn it so it's shining in laser receiver near the exit door. Once you have confirmed that the laser cube will shine the laser into the exit receiver, leave it on the platform and drop down to where the small red button is.
Use portals to go to the side of the chamber with the exit door. Then shine the laser through portals and into the redirection cube. Go through the exit door. You will notice that there is no elevator down here like usual. Instead, there is a light funnel. Walk into it. Wheatley will give you a very brief tour, then will turn off the funnel, causing you to fall into an office. Go toward the door, which will automatically open.
When you reach the end of the walkway, jump down to the walkway below. Follow it to the end, then look down.
There is a door down there. Drop down to that door and you will encounter a loading screen. Toggle navigation.
Skip to main content Portal 2 Walkthrough Toggle navigation. Chapter 1: The Courtesy Call.